Soldier: 76 can also provide quick and easy Empowerment charge with his Helix Rockets and just one shot on top of that. damage and pulling enemies towards him when he lands. For this knockback area to correctly apply when punching a construct Doomfist requires direct line of sight to the character. Torbjrn isnt really a problem for Doomfist unless hes in Overload, while Torbjrn is in Overload he becomes significantly faster, quite tanky and has an increased damage output so it is advised to wait until he has used it to engage him. Seismic Slam can be used after a Rocket Punch to carry the momentum of the Punch and extend the effective leap distance of Seismic Slam. An Echo Ultimate is an extremely high priority target as she can let loose multiple ultimates depending on who she duplicated. Tracer and Doomfist pair exceptionally well together in a dive oriented composition. [20] The video shown below. After being released, Rocket Punch can still be cancelled with the Jump key. Hold to charge then release to launch forward and knock and enemy back. 10. He understood the importance of discipline and leadership, and possessed an iron will that was unmatched. By: Robert N. Adams. It is incredibly important to communicate with your team pellets.

Mei and Doomfist pair exceptionally well together in a deathball or brawl composition. Doomfist has a huge hitbox for his health pool and can find himself being targeted down quickly. [8], Doomfist's plans reached a snag when he was confronted in Singapore by an Overwatch strike team consisting of Winston, Tracer, and Genji. To maximize the probability of getting charged, looking down at approximately a 45 angle will expose your head hitbox, effectively doubling the incoming damage to be blocked. This is Doomfist's main form of self-followup to combos and general source of damage output. Mei can be extremely painful for Doomfist to fight but also possesses the capacity to help Doomfist bully the enemy team harder. Damage per second: 73.3 while firing continuously, 165 burst from full ammo. When in Nemesis form Ramattra will usually want to get up close to deal damage or take focus with his block. from Orisa, but descent that follows Rising Uppercut, meaning you will not be able to charge Rocket In addition to damage, charge also affects the distance the punch will travel and the distance of the knockback. Rocket Punch's wall-impact trajectory can be altered mid-motion by other knockback effects. Defensively, you can use this ability to completely halt an enemy push. Hand Cannon should be used just before and in between ability combinations to deal quick bursts of extra damage at no cost. Seismic Slam can be canceled by reactivating the ability or activating any other ability. He explained his ideology to her, and revealed that he knew her as Orisa's creator, and that he was aware of her HollaGram alias, where she'd been posting her progress on Orisa for the world to see. His skin was painted in white markings that honored the spirits, and the intentions of his victory had been written as well, declaring that he was the victor of a battle that had not yet begun. Is a 3080 able to drive 60FPS at 4K? After casting Meteor Strike, Doomfist becomes invulnerable while choosing his landing location and then drops down, dealing damage in a large area. The rest of the settings dont have as drastic an effect on performance or quality, but heres what we recommend. Tracer is one of Doomfist's hardest counters in the entire game. Generally, it is not advised to spend time trying to eliminate a Lcio unless they are on the ground in the open where they are slightly more vulnerable to be picked, though it is recommended to always keep them in mind as they will likely try to bypass the team to isolate and pick off an ally support. While Doomfist is strong up close, his damage falls off heavily at mid-to-long range, so unless he can close the distance between himself and an enemy, his only option is to use Hand Cannon, a shotgun style weapon with an automatic reload mechanic. with Rocket Punch. Keeping track of who is being targeted and which targets can be swapped to for maximum effect can change the flow of a fight. What are some good console Doomfist settings? This is an incredibly potent ability that can not only be used to reposition Doomfist is the calculating leader of Talon, a terrorist organization and paramilitary force that works in direct opposition to Overwatch. Hanzo and Doomfist synergize quite nicely together purely because of Hanzo's Sonic Arrow. Control when and where the enemy team can contest and sustain himself all at once. Ideally, Doomfist will want to keep punching Ramattra away from his team to minimize any damage he can do, but getting behind him and timing a Rocket Punch to knock him into allied team members as Nemesis form ends can leave Ramattra vulnerable focus fire. Moira deals low but consistent damage at a surprising range with her Biotic Grasp, coupled together with her Biotic Orb she can burst down a target of choice with surprising efficiency provided they recieve no healing, this does not matter to Doomfist as he can chose to either ignore her and stay out of her range or burst her down faster than she can recover or leave the fight. you are not worrying about the sequence of abilities when you need to focus on Reinhardt or a Dragonstrike from Hanzo. Should a Genji be Deflecting both Seismic Slam & Rocket Punch cannot be blocked so it is advised to use them on him and force him to either retreat or commit and die. With good enough timing, it is still Sojourn is a very difficult character to fight. There was, however, a place for her in Talon if she wanted it Efi refused, and Doomfist leapt into the air for a final blow, but Orisa came back online, and fired a graviton pulse, incapacitating his lieutenants. Mei is less of a priority eliminate target than other characters and more of an avoid character as she has high HP for a DPS alongside good survivability and extreme utility, however her high DPS output with her Endothermic Blaster can easily provide Doomfist with Empowerment so baiting her into Empowering Doomfist is usually an ok idea. Be careful though, as there are hidden game mechanics in place to dampen this, so spacing out the voice lines is required. Sojourn and Doomfist don't have any direct or notable synergies outside of capitalizing on the space Doomfist creates. Doomfist can use Power Block against an Ashe to Empower Rocket Punch relatively easily since Ashe deals very high damage, however it is worth noting that her Dynamite should not be blocked in most circumstances as Doomfist cannot block the burn effect it leaves behind, only the initial explosion. are a lethal combination together on the field as players must chose to avoid one or the other and Doomfist can chase players and force them into B.O.B.s line of sight. Damage increases if the enemy hits a wall. Doomfist is briefly suspended in the air after the uppercut, slowing his fall speed. While a Soldier will beat Doomfist if he keeps his distance Doomfist can very easily close that distance and combo Soldier out of the game. This tech is executed by cancelling Rocket Punch just before impacting a surface with Doomfists feet and can send him flying upwards into the sky. Moira is a very easy target to fight albeit somewhat difficult to pin down. After the timer has him, with those in the epicenter being hit for 300 damage. Rocket Punch briefly stuns enemies on initial impact and again for 0.25 seconds if the enemy is knocked against a wall. Doomfist is untargetable to both allies and enemies and cannot contest objectives while in Meteor Strike. Along with this, Reinhardts high health pool makes him a risky target to focus without extensive help from your team. He is currently playing for the Los Angeles Gladiators. Doomfist must take care not to get stuck by her Jagged Blade though as it's "pull" mechanic can override Seismic Slams mobility and stop him from disengaging. Theyre accurate for the most part, though a few troublesome presets could hamper your performance. While blocking, Doomfist is slowed to 65% of his normal. Acting off a Zenyatta's discord target is a sure-fire way to secure easy eliminations. Doomfist can bait Widowmaker into shooting at him and Parry the shot for guaranteed Empowerment, though this is a very risky strategy to employ so it is not always recommended. [3] He is aware that his actions have cost countless lives, but by his calculus, he has saved many more. Doomfist possesses the utility and means to elevate smarter play and grant opportunities to counter his counters, however, he lacks the raw power and threat to do this completely independently. Due to Doomfist's large hitbox, Ashe wont have a hard time hitting her shots, and due to her tendency of staying mid to long range from the battlefield theres not much Doomfist can do at a distance, diving her is his best bet, but it won't always work out as Ashe can escape with a well-timed Coach Gun. Mirror matchups against enemy Doomfists boils down to one factor: Who gets empowered first. 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With your team part, though I recommend increasing the font scaling if youre playing console. only deals 50 damage and is often best used to survey a fight or in a long If used while B.O.B is charging it will stalemate both characters, and if used while B.O.B is stationary it will simply displace him like any other character. From an offensive perspective, this can be used at full charge to Suzu will completely prevent Doomfist from blocking damage and attaining Empowerment so it is crucial that an ally Kiriko is aware of this and only cleanses Doomfist during Power Block if it is a life or death situation. While the window is active there is nothing that Doomfist can directly do about it, so abusing its amplification properties for Empowerment is the best way to counteract it. Damage increases if the enemy hits a wall. While this scenario is not favourable for either party Brigitte's passive healing and armor puts her at a small advantage to survive. When Brigitte uses Rally she makes all allies nearby incredibly tanky and becomes a minature tank herself with her shield becoming far stronger and gaining the power to stun multiple players at a time. Doomfist increases his durability by quickly and continually replenishing his overhealth in the midst of combat. engaging an enemy and also removing yourself from a fight. A firefight erupted, with Doomfist and Talon on one side, and Orisa and Lcio Correia dos Santos on the other. With a large HP pool, especially with Doomfist is an incredibly punishing hero that has a very high-risk, Soldier: 76 and Doomfist don't have any direct or notable synergies outside of capitalizing on the space Doomfist creates. A surefire way for Doomfist to gain an small advantage is to try using Rocket Punch to cancel Roadhog's self-heal or interrupt his hook when an ally is caught. FunnyAstro. It can be difficult for an Ana to position well enough to maintain consistent healing on Doomfist as she is usually in the allied backline while Doomfist spends a lot of time in the enemy backlines, however all of Ana's abilities provide Doomfist with immense power surges, allowing him to more easily secure eliminations and sustain lengthy fights. On one hand it can be used in a multitude of tactical ways to stop fights, secure eliminations or specifically mess with Doomfist. Rocket Punch can be cancelled during its charge at any time. at the bottom of the page. The only thing to be aware of in this synergy is the interaction between Power Block and Protection Suzu. Because Rocket Punch has such a short cooldown Doomfist can look to cancel Junker Queen's Carnage and Ultimate: Rampage, removing most of her impact from each fight. Damage increases if the enemy hits a wall. Doudou Masta (French)Tobias Meister (German)Massimo Corvo (Italian)Liu Cong (Mandarin (China))Wang Hsi-Hua(Mandarin(Taiwan))Jji Nakata (Japanese) A Soldier: 76 will likely drop his Biotic Field if he sees a Doomfist coming his way so it is key to knock him out of it in order to ensure he dies. There are a variety of combos available to Doomfist depending on the distance Because of Doomfists virtually limitless potential, he has both the power and opportunity to completely counteract his hardest counters in the game (except for Orisa). Baptiste's Amplification Matrix provides the perfect window to attain a free Empowerment through Power Block as all damage dealt through it is doubled, effectively turning everything short of shotgun pellets at range into an instant Empowerment. of gameplay and the meta surrounding Overwatch. Doomfist can also struggle on map areas that become very enclosed and claustrophobic. It launches Doomfist forward and he slams into the ground, dealing up to 125 need to disengage when the fight starts to become lost, especially since you Each aims to severly punish and capitalise on mistakes made by the enemy team or focus on eliminating squishy characters, the first to do either of these successfully is usually the winner of the team engagement. Walking Minefield is an easy way to empower the punch. Daniel "FunnyAstro" Hathaway is a British Overwatch League support player known for his Lucio gameplay. It is worth noting that Seismic Slam does not have a particularly long range, Doomfist's gauntlet was used by a bystander, Brian, to help drive the Talon operatives away. Console Doomfist users, what are you settings for him?

Eventually, Adeyemi brought him into the Talon organization. Pharah's rockets are a good source of damage for Doomfist to farm Empowerment from as they deal high damage and are usually fired from a considerable distance away, making it virtually impossible for Pharah not to give Doomfist the free damage. You will Sojourn's Overclock is a devastating Ultimate that can make short work of a team on its own. Akande Ogundimu was born into a well-regarded Nigerian family, heir to its prosthetic-technology company,[1] and as such, no stranger to the finer things in life. Symmetra's Photon Projector can be a double edged sword. It can also be used to dampen Junker Queens mobility gained from her Commanding Shout and control where she goes. high-reward playstyle. When used in combination with Graviton Surge, this changes from an For use of this ability as a potent damage spell, refer to our combo section with your ultimate. FunnyAstro's preferred crosshair settings. Meteor Strike cleanses most negative effects and unsticks abilities, such as. Characters like Sombra, Echo, Pharah, Tracer & Cassidy prove exceptionally troublesome when pocketed, though thats not to dismiss other pocketed characters as easy to deal with when pocketed. Reyes and Sombra took part in the operation's initial stage, and while he trusted Sombra to a point, he ordered Reyes to not lose sight of his comrade. While she is in Rally it is ideal to try and knock or draw her away from her team to make it easier for the team to secure eliminations, trying to engage her in a 1v1 will almost always result in a loss. Doomfist can interrupt his Slash n' Dash combo with Rocket Punch but must also protect the dive target (ideally using Power Block to also Empower himself) to prevent Genji from getting a dash reset and continuing to combo squishy allies. Which accessibility options are best depends on your needs, though I recommend increasing the font scaling if youre playing on console. Doomfist can very easily dive a Widowmaker and secure her elimination, communication is key and use of the ping system is important to let allies know where she is at all times to minimize her impact. See our combo section on the abilities page for more details on this. Holding right click enables a birds-eye view of the impact zone, which can also be used to climb up platforms. The impact zone is only visible to the enemy team once Doomfist is coming down. Zarya and Doomfist pair exceptionally well together. A skilled D.Va will still be able to prevent Doomfist from completing a combo by negating his Hand Cannon shots, however. Weeks after his attack at the airport, Doomfist resurfaced at Peace Park, where he used his gauntlet to shatter the statue of Gabrielle Adawe. Juan Carlos Tinoco (American Spanish) With his passive granting him temporary hit points, as well as his Power Block rewarding you for taking damage, Doomfist should be at the front lines of a fight. He is one of few characters that can reliably keep up with it, but it can be very hit-or-miss, depending on how the middle area of the map is designed. Torbjrns Molten Core is a simple but powerful ability that creates 'no-go zones' wherever it is placed. A well-timed Rocket Punch can also cancel Sigma's Kinetic Grasp and Gravitic Flux. [16] He sought to spread discord between humans and omnics. Base health in Role Queue modes remains the same at 450, Base health in non-Role Queue modes reduced from 450 to 300, Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage, Temporary health gained per target hit with abilities decreased from 40 to 35 health, Maximum temporary health increased from 150 to 200 health, Temporary health gained per target hit with abilities increased from 30 to 40 health, Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage, Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage, Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage, Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds, Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam, Empowered Rocket Punch knockback radius reduced from 4 to 3 meters, Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds, This has been in since his rework but was not mentioned, Enemy slow duration increased from 2 to 3 seconds, Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 90 damage, Movement speed penalty while blocking reduced from 50 to 35%, Now deals damage to all enemies knocked back instead of only the first target impacted, Ammo regeneration rate increased from once every 0.65 seconds to 0.4 seconds, Impact damage range reduced from 50 - 100 to 15 - 30 damage, Wall slam damage range reduced from 50 - 150 to 20 - 40 damage, Maximum charge up time reduced from 1.4 to 1.0 seconds, Impacting a target now causes a secondary larger cone area check to grab extra targets to potentially knock them back as well, Enter a blocking stance, reducing damage taken from the front by 90%. This ability is incredibly potent when used correctly and can remove an enemy Kiriko's Swift Step requires an ally be nearby to activate so depending on who she teleports to and how far they teleported can determine whether Doomfist can chase them and go all in on them. Junkrat is quite useful for Doomfist to fight as his damage is incredibly high and often uncontrolled, making Empowerment incredibly easy to get from random bombs around the map. Using this information can allow Doomfist to play more aggressively and tactfully, setting up combos and choosing targets to pick well in advance of when he'd normally be able to. The best Doomfist can do is try to stall and stop a Wrecking Ball from setting up his allies or from being a general nuisance to the team. After 1 second, the shields start decaying at 3 shields per second. Wait for Sigma to use Accretion on another target before engaging or try to cancel it with Rocket Punch. Much like the rest of her kit it is a consistent stream of strong damage and healing coupled together in a long-range beam that can bypass barriers. Big style points for attaining an elimination on Echo in this manner though.